So, what interactions do the Dwarvish Magazines have with other cards? Her response: "Both Andy and I are honored to have our creative works referenced in your game the ways that you have referenced them.") (Incidentally, I emailed Kristin Looney a while back and enumerated all the Looney Labs–inspired features of CC:TBG. So that's why the Dwarvish Magazines have the power they do. And here I had an item of my own, a paper item, with no obvious purpose in the game. I'm sure my gaming group isn't the only one to refer to those three paper items collectively as "memo-like items". When Andy Looney revisited the Chrononauts mechanics for his adaptation of Back to the Future (a huge inspiration of CC:TBG), in addition to a single Memo, he included three Item cards - Tomorrow's Newspaper, the Fax from the Future, and a Telegram from a Future Friend Trapped in the Past - each of which could be discarded to cancel another player's action. See, in the Looney Labs game Chrononauts, there's an especially powerful card called Memo From Your Future Self, which can be played out of turn (unusual in that game) to cancel any other card as it's played. As soon as I was consciously thinking about it, I realized: Whoa. And the first one that came into my head was the Dwarvish Magazines. This works out pretty well for game balance: The hazards of the cave taper off as you reach the Cobble Crawl (no more pits), then the Well House (no more dwarves), but you're never totally safe from having your plans upset by "Har, Har!" The only defense against pirates is the universal defense: "I Don't Know How to Do That".īut I started thinking early on about "promo cards" - cards that might be too silly for the actual game, but which I'd like to play with anyway. CC:TBG's pirate isn't so finicky he'll show up even in the Well House in order to steal your loot. However, Adventure's pirate always pounced literally "from the shadows": never in a naturally lighted room such as the Well House, and never when you were in total darkness. This means that it makes a certain amount of sense to carry two treasures instead of one if the pirate shows up when you're almost to the Well House, you'll still have a treasure left, and won't have to repeat the whole journey. In the original Adventure, the pirate who pounces from the shadows steals all the treasures you're carrying in fact he steals all the treasures in the room! In Colossal Cave: The Board Game, the "Har, Har!" card is more forgiving it discards only one of your carried treasures. It's particularly easy to take that side trip to the Plover Room if you're already in the vicinity perhaps you're going after the Platinum Pyramid or the Jeweled Trident on the same trip. If you've got it in your hand and you're not carrying any other items (or you know that "Tight Squeeze" has already been played), you might as well go and play it. The Egg-Sized Emerald is one of the ten treasures affected by "Never Existed".Īll of these ways to lose the Egg-Sized Emerald, combined with the inconvenience and hazard of carrying it all the way back to the Well House, mean that it's not likely to be a top priority, strategically speaking. The action card "Don Woods Never Existed" causes all treasures in play, except for Crowther's original five, to wind up in the discard pile. The action card "Har, Har!" allows you to choose a treasure carried by any player and discard it like all treasures, the Egg-Sized Emerald can be affected by this card. Another use for treasures is that you can discard them to counter "Stop! Pay Troll!" Like any item, the Emerald can be discarded to counter "Lost in the Maze" (All Alike). Or at least as far as the Y2 Room, where you can use "Plugh!" to warp back to the Well House if you like.īut contrariwise, the Emerald is the one item that you can take back through the Plover Room–Misty Cavern passage without risking its loss to "Tight Squeeze". That's right: if you want to keep your treasure, you'll have to walk back the long way. If you use the magic word "Plover!", you must discard the Emerald. In fact, it gives the Plover Room its name this is an emerald "the size of a plover's egg!" The Egg-Sized Emerald is playable in the Plover Room.
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